VIDEO (vo) – Retro RPG Roundtable : Episode 3

Skald – skaldrpg.com 
Call of Saregnar – callofsaregnar.com 
The Dark Unknown – tapestryofages.com 
World of Anterra – anterrarpg.com          
Realms of Antiquity – quixotic.adamantyr.com 
Nox Archaist – noxarchaist.com

TOPIC LIST

  1. What non video game were inspirations for your game’s story, like books, TV shows, movies?
  2. Do you like to write extensive background and history for your game? Is it given to the player right up front, in manuals or dialogue, or do you feed it to the player a little at a time?
  3. Do you like a narrative driven story in a CRPG, where the story guides the player where to go, or a sandbox design where wherever the player goes, a story is presented for that area?
  4. Did you write the engine to support the story you had in mind, or did you make the engine first and crafted story afterwards?
  5. Did technical limitations change your games story, or did you aim to implement something specifically to achieve a story milestone?
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